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Showing posts with the label steampunk

Tales from Dunwall Preview 2 - Rules, Weapons, and Armour Changes

Tales from Dunwall Preview 2 I don't intend this to be a very long post, but I wanted to share another couple of sections of Tales from Dunwall for those who are curious about the mechanical changes I mentioned last time around. I've posted two excerpts, assembled in one PDF on Dropbox , detailing changes to the basic rules, as well as a list of weapons and armour available in the setting. Like last time , I'll dig a bit into these changes to discuss my rationale behind them, but broadly they're done with the same ideas in mind that I mentioned in the previous post. Rules Changes This section of the document is a working list, which I intend to add to over time. As I mentioned previously, one of the challenges I face with this project is taking the Mordheim rules and tweaking them to match the flavour of Dishonored. With this in mind, let me briefly describe a few of these changes. First, I've made a few alterations to combat so far: two-weapon fighting d...

Tales from Dunwall

Tales from Dunwall I recently shared a post on Instagram about one of my recent pet projects, a skirmish wargame based on Mordheim and set in the world of the Dishonored franchise titled Tales from Dunwall . It created a bit more of a stir than I expected, and I was pleasantly surprised to see how many people engaged with the idea of a Dishonored wargame. Though it's still in development, I want to share snippets on the blog over the next little while, in the hopes of presenting a playable draft by the end of the year, if not earlier. Most of the concept work is done (i.e. blocking out warbands, characters, stats), but the deeper I delve into writing it, the more I realize I need to consider. It's an interesting exercise, to say the least. In this post, I wanted to share a bit of my rationale for creating Tales from Dunwall, my design philosophy, and a tidbit of the rules modifications so far. It's a labour of love for me, but it also seems to interest a fair amount ...

In Her Majesty's Name: The World of SMOG

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A couple of years back, I backed a game on Kickstarter called The World of SMOG: Rise of Moloch. It wasn't a smash hit in the same way that many other projects by the same company (Cool Mini or Not) have been, and continue to be, but the theme and setting hold a special place in my heart, which I have to travel about ten years back in time to explain. Promo image from the original line of miniatures. Rewind to me, a teenager, just getting into the hobby of miniatures painting and gaming, and devouring all the related content I could find. I came across a line of miniatures called SMOG 1888 (interestingly enough, on CMON's website), and was immediately intrigued. As I recall, they were 54mm resins without a set of rules behind them, geared towards collectors. (A ruleset for a game called SMOG, The Thirteenth Hour would come out later, but the high price point and nonstandard size of the miniatures was a huge entry barrier, from what I read.) I was already interested in the...