Posts

Relicblade Ramblings 1: Introduction and Knight Tactic Cards

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I've hit a bit of a painting slump, so in the interest of diversifying my hobby time I've decided to resurrect the blog! And what better place to (re)start than with a new series of articles on Relicblade ? I love Relicblade. From the moment I first saw it being played on Guerilla Miniature Games I was enamoured: quirky, characterful sculpts, smooth gameplay, and a great indie development story drew me in, and I've been hooked since. I've written about it on here in the past , but since my pledge for Storms of Kural (the most recent Kickstarter, as well as the first one I've actually been able to participate in) arrived yesterday, I decided this was a great opportunity to dig into the game in earnest. I've named this series “Relicblade Ramblings” in a nod to my long-on-hiatus “ Mordheim Musings ”, and I plan to start off by taking some time to think about the upgrade cards that are one of the game's core mechanics.  For those unfamiliar, a brief explanation

Mordheim Musings: Flawed Warband Design Part 4

Mordheim Musings: Flawed Warband Design Part 4 This is a long overdue wrap-up to my series of articles on flawed warband design in the Nemesis Crown supplement, and what I would do to fix it. If you haven't read the other three articles, you can check out part 1 (Gunnery School of Nuln) here , part 2 (Imperial Outriders) here , and part 3 (Hochland Bandits) here . You can also check out some of my other Mordheim articles here, here, and here.  In this post, I'm going to cover the final four warbands from Nemesis Crown: the Dwarf Rangers, Forest Goblins, Black Orcs, and Horned Hunters. Compared to the other three I went over, these are pretty tame in terms of design flaws, so I think it's a safe bet to get them all in one post. Without further ado, I'll jump on into it with... Dwarf Rangers I'll admit up front that I'm a sucker for dwarfs. They were my first Warhammer Fantasy army, my first D&D character race, and have held a special place in my h

My First Wargame: BELLIGERENTS

My First Wargame: BELLIGERENTS I was lying in bed a couple of nights ago thinking about the ongoing turnip28 project, which has been taking the wargaming scene by storm recently (or at least, the portion of the scene that I follow closely). At the time of writing, I believe rules for the tuber-themed fantasy trench warfare are still in development, but the way it sprang into the forefront of the hobby circles I follow got me interested in putting together some rules of my own inspired by the project. I'm not the only one, either: one creator who I particularly admire, Sean Sutter (of Relicblade  fame), put out SLUDGE, his own set of rules inspired by the ʻgrimy napoleonic' aesthetic recently (which has a playtest channel on the Relicblade Discord and a mod on Tabletop Simulator ), which coincidentally became available the morning after I drew up my own rules. I'm not quite the jack-of-all-trades he is, but I took an approach I felt comfortable with, and came out with BEL

Six Shooter: Grim & Perilous Adventures in the Old West

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Six Shooter: Grim & Perilous Adventures in the Old West About eight years ago, I started work on a project I titled "Wasteland". It was a Western-inspired campaign setting for D&D 3.5e, my game of choice at the time. It was one of those projects that grows faster than you can build it, and eventually my ideas outpaced my motivation to put them on the page. I kept the Word file, though, having put in too much work not to use it sometime down the road. Fast-forward to four years ago. I had been voraciously reading Warhammer Fantasy Roleplay 2nd edition books, and it was, in my opinion, the best RPG I had found up until then. Being a Warhammer player, I was drawn in by the familiar mechanics and setting, but what sold me was the grittiness of it all. This was no D&D, with heroes slinging spells and mortals quickly ascending to near-godlike power. Instead, it felt grounded and brutal: novice characters were never more than a hair's breadth from death, magic

Hollow Knight Relicblade (Relicnail? Hollowblade?)

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Hollow Knight Relicblade (Relicnail? Hollowblade?) A bit of a different post this time, but something I felt like sharing. I realize I never finished the last part of my Nemesis Crown warband analysis, but I do plan on revisiting that sometime in the not too distant future. I've been getting back into Hollow Knight lately, and was inspired to make some custom cards for Relicblade based on the Knight and its equipment. Overall, I'm happy with the results. I'm not sure about balance, but I did try to keep things fair and comparable to the rest of the game. My aim was to work as much as possible within the existing framework of Relicblade, rather than create something that would require new or altered rules in order to play. To this end, I've tried to either stick to using terms and rules from the game, or introduce mechanics that are both relatively intuitive and can be contained entirely within the set of cards. You can download the whole set of cards here . Before