Six Shooter: Grim & Perilous Adventures in the Old West
Six Shooter: Grim & Perilous Adventures in the Old West About eight years ago, I started work on a project I titled "Wasteland". It was a Western-inspired campaign setting for D&D 3.5e, my game of choice at the time. It was one of those projects that grows faster than you can build it, and eventually my ideas outpaced my motivation to put them on the page. I kept the Word file, though, having put in too much work not to use it sometime down the road. Fast-forward to four years ago. I had been voraciously reading Warhammer Fantasy Roleplay 2nd edition books, and it was, in my opinion, the best RPG I had found up until then. Being a Warhammer player, I was drawn in by the familiar mechanics and setting, but what sold me was the grittiness of it all. This was no D&D, with heroes slinging spells and mortals quickly ascending to near-godlike power. Instead, it felt grounded and brutal: novice characters were never more than a hair's breadth from death, magic...