Mordheim Musings: Flawed Warband Design Part 3
Mordheim Musings: Flawed Warband Design Part 3 Over my holiday, I'm writing a series of articles on the design of Mordheim warbands from the Nemesis Crown supplement, with a focus on the deep flaws I see in some of them. If you haven't read part 1 you can check it out here , or read part 2 here (and while you're at it, why not check out some of my other articles on Mordheim here , here , and here ). With that out of the way, let's get into the meat of the article: Hochland Bandits Realistically, this should have been the first warband on the chopping block. It's easily the worst design offender of the bunch, with several elements that I consider utterly unsalvageable. The Hochland Bandits are, simply put, a mess, with a bloated roster of warriors and special rules that try to do too much, and as a result create a warband with an identity crisis and little unity. The bandits are another interesting warband concept: a small band of ruthless outlaws, ...